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Agente42 said:
mZuzek said:

So every game that is unlike (your definition of) Zelda is bad?

SS is the epitome of Aonuma Style, where the exploration/dangers of the Zelda Universe were substituted for puzzles and lock and key mechanisms. 

Legend of Zelda, Zelda II, Link of the Past, Oracles series, GB Zelda and Ocarina have more exploration/danger overworld/ skilled action than linearity/puzzle-oriented of the Aonuma Zeldas. 

With Aonuma in charge, Zelda became more Adventure of Lolo, than Legend of Zelda. Become more an Adventure game with action and less a blend RPG/Action game with an emphasis on exploration. 

I do like OoT but what has to explore on it for? The overworld is just empty, all the action is on dungeons

A Link to the Past (and I Link Between Worlds) and Oracle Series I agree there is a focus on the overworld and some myseries and secrets to uncover, but still that most of the fun on the gameplay is actually spent on the dungeons too. I personally never really liked the overworld and at most find it very annoying to explore, as you need to endlessly kill enemies you already beaten before again and again every time you pass somewhere, but that's just a matter of taste I guess 

The point is all those Zeldas made a very big deal on dungeons and puzzle solving. I don't get people on this forum (is really the only place I see this) being so vocal against puzzle-heavy Zelda games, even BOTW made sure to put a puzzle to solve in every corner 

And I advocate BOTW is far from being a skilled action game. Indeed I've beaten it 2 times and still having no idea how to fight properly on this game, I just runned away from most of battles (easy to do in a open world game) and level up on shrines until I had enough hearts and fancy weapons to beat divine beats. 

A Link Between Worlds was the same, I've beaten it fighting as little as possible you, mostly only on dungeons.

Thinking better, I've never mastered a single battle system in any Zelda game and always find fantastic how I could level up without even know how to battle properly, which is a very interesting game design choice and again goes AGAINST what you state about Zelda being originally an action oriented game. Could that be an action oriented game when you can skip so much action (besides boss battles) and what is really required to progres in story is actually... solving puzzles?