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That's an interesting topic. Let's see.

1) Low frame rates or frame drops. I couldn't care less.

2) Linearity. Not all games need to be open world. I have the impression that gamers see linearity as a bad thing when it actually is not, far from it. A well structured game that takes you on a set journey can be much more engaging than a sandbox with vague incentives.

3) The fact that not each and every Pokemon is in Sword/Shield. I'm actually glad about it, only the ones that fit into the location are in and that makes perfect sense. I hope Gamefreak sticks with this idea in future games.

4) Motion controls. I love them and they enhance the experience enormously. They're also much more precise than twin stick controls.

5) In that same sense, the dual screen gameplay of the Wii U was fantastic.

6) The price of video games in general. First of all, I can see that not everyone on the globe is wealthy, there's no debate about that. But most gamers in established countries do have the ability to afford full price games easily, yet there's still so much complaning about 60 bucks. The industry has manouvered itself into that dangerous position of slashing prices very quickly so of course the customers notice it and wait for discounts. The gaming industry has cultivated a culture of cheapness. Entitled gamers want everything for free.