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Alby_da_Wolf said:
curl-6 said:

As Xbox Series S has a solid state drive and the same CPU as the X just at a slightly lower clockspeed, and graphics are highly scalable, it shouldn't be as big a anchor as raw Teraflops might suggest. Games can simply use lower graphics settings on the S and higher ones on X and PS5 in the same way that the PC versions of games are already designed to run on a wide range of hardware power specs.

Agree that graphics ar e scalable and CPU is just a little downclocked, the critically crippled part is RAM size, 10GB instead of 16GB is a >30% shrink, and in the mid and long term, with 16GB already cheaper enough per GB than 8GB to make a 16GB PC just a few euros more expensive than a 8GB one and so becoming the norm, multiplats will become less and less comfortable with less than 16GB RAM. Yes, you could cut a couple GB considering consoles lightweight OS and less services and additional SW running than on PC, you could cut another two GB limiting max RAM used by the less powerful GPU, but in a 16GB+ PC world, 12GB becomes the bare minimum for modern consoles, cutting another two GB wasn't a brilliant move, for a really puny cost reduction MS took a great risk of making devs start having problems too soon. And potential buyers could already be predicting the problem now.

You don't need as much RAM once you dial down the graphics settings. In a 1080p game you don't really need 4K textures for example, so you can save a bunch of memory there.

Last edited by curl-6 - on 30 July 2021