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Azzanation said:
SvennoJ said:

You just can't help yourself down playing haptic feedback. Educate yourself

https://www.theverge.com/2020/11/3/21547303/sony-ps5-dualsense-adaptive-triggers-haptics-teardown-features
https://screenrant.com/ps5-controller-what-haptic-feedback-actually-does/
https://www.popularmechanics.com/technology/design/a31118465/ps5-controller-haptic-feedback/
https://www.gamesradar.com/haptic-feedback-explained/
https://www.polygon.com/2020/11/2/21546518/playstation-5-dualsense-adaptive-triggers-haptic-feedback-ps5

And this is Sucker Punch's stance on it

https://sirusgaming.com/2020/07/22/sucker-punch-dualsense-haptic-feedback-ghost-of-tsushima-ps5/

Fleming, on the other hand, shared his excitement and expectation for the next-gen console. He is “nerdily excited” about the haptic feedback in the DualSense controller.

Fleming continues:

We talked about how we really love how controllers kind of connect [you to the game], and anything that gives us more ability to give the player better tactile feedback about what’s going on I think will be a big deal. So I think for Sucker Punch, that’s a particularly interesting area, right?

Fleming isn’t the only one, either, as a few other developers have expressed similar sentiments. I imagine a feedback system like the DualSense’s could be implemented pretty well in a game with parry-based combat like Ghost of Tsushima. We’ll just have to wait and see how the folks at Sucker Punch utilize it on their inevitable PS5 title.

https://gamingbolt.com/ghost-of-tsushima-developer-sees-dualsense-haptic-feedback-as-big-deal

In an interview with Eurogamer, Sucker Punch Co-founder and Producer Brian Fleming talked about what the studio was excited about in regards to PS5 features. His big thing seemed to be the haptic feedback of the DualSense controller. While he didn’t give any specific details, Fleming said that features like that excited him because it can connect the player in physical ways to the action portrayed on-screen.

Does that sound like flipping a switch, one person's work for a couple hours to enable HD rumble?

Fact is people don't mind paying for new game play features.

And it's not a paywall, it's a choice. You don't have to pay it, you can just play it in BC mode without, or just play it on ps4. I have no clue why you are so set against new game play features. Sure they could do something simple for free, well implemented haptic feedback takes a lot more work. And I'm only more excited now after reading how excited Sucker Punch is about the haptic feedback. I always play with the volume low late at night, so more feedback from the controller instead of sound cues is very welcome.

These features should be an out of the box benefit and not a paid extra to PS5 owners. Thats my point. Haptic is a cool feature that PS5 players already own. It is a paywall/MT because you have to pay for it otherwise its locked out of the game. Nothing wrong with the idea and implementing it, but charging for it.. hmm.

Where we see different is i dont see why a 1st party game needs to charge an extra $10 for it, outside of the idea that ALL PS5 games need to sell for $70.

Lets agree to disagree. 

To look at it this way, the right/better move for SNY would've been to use a barebones DS5 as the stock controller, and take the full blown version that exists now and sell it separately at a premium price. $125, $150 maybe? I wonder how many would fork over the cash for the DS5 as an elite controller?