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Pemalite said:
curl-6 said:

A Switch 2 launching in 2023/2024 should have better shaders and effects work over PS4 (Pro) and Xbox One (X) due to being a decade more modern, just as Switch has better shaders and effects work over PS3 and 360.

Considering the Switch is based on Maxwell, it already has a few advantages over the base Xbox One/Playstation 4 older GCN derived hardware anyway. - Just the Xbox One and Playstation 4 have far more hardware to play with and can brute force their way through things.
The Playstation 4 Pro and Xbox One X don't really shift the effects feature set forwards to much, because they still need to get games built for base hardware, the One X uses a derivative of Polaris however and that has a few advantages. (And is really good at asynchronous compute)

But if Nintendo goes with Pascal/Volta derived Tegra, then the Playstation 5 and Series X should have the better hardware from a feature/effects perspective.

The Switch 2 could be a wild card, Samsung are deploying Radeon graphics in it's SoC's and Qualcomm have very impressive GPU capabilities in it's ARM/Adreno (Radeon based also) SoC's whilst nVidia hasn't been pushing that aspect for a very long time... The goal posts on SoC's has definitely moved on from nVidia.

But Nintendo isn't a consumer like we are, it has lucrative contracts and may contract Orin or the likes from nVidia.

I'll be happy if Switch 2 is to PS5/XS as Switch 1 is to PS4/Xbone in terms of graphics, personally. I don't need my games to look cutting edge, I'd just rather it be an appropriately substantial leap over its predecessor, which shouldn't be difficult given how old Tegra X1 will be by 2023/2024 when I'd prefer a Switch successor to launch.