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curl-6 said:

Illusion said:

This never happened between the GCN to Wii and between the Wii to Wii U because these consoles were so radically different in terms of capabilities and gameplay styles.  I expect that BotW2 will re-use a ton of assets from the first BotW as well.

The gap between Switch and Wii U in capabilities is bigger than the gap between Wii and Gamecube.

This.

Leynos said:

Yeah go look at Twilight Bridge and tell me it's the same game. It's a new game. It was confirmed a while back it had a new engine. Besides eyes tell you new lighting. Models. Stages are remodeled. End of.

It's the same game engine, but it's been heavily reworked in order to fully take advantage of the Switch's rendering pipeline.
So some things got lost like the layered alpha fur on Donkey Kong as it's bandwidth intensive and there was no eSRAM/eDRAM, but the more flexible shader pipelines offered far better lighting.

But that doesn't say much. The latest Call of Duty still has engine roots in Quake 2.

The latest Fallout based on Creation still has roots in Gamebryo, which in turn was based on Net Immerse which featured in Morrowind from 2003.

Point is... No one throws out an entire engine and builds a new one from scratch that is just a waste of time and money, rather parts of it are re-engineered and enhanced to meet various needs and design goals.
Remember it's an "engine". - It's a bunch of components working together, not a single entity.



--::{PC Gaming Master Race}::--