Illusion said:
Sakurai: For Ultimate, because the development company is the same, the know-how wasn’t reset – it isn’t like we forgot how to make a good game in between games. There’s no need to change the game’s “architecture” between handheld mode and docked mode, either. We can re-use assets from the previous game, too – things like that. Source: https://nintendoeverything.com/sakurai-talks-development-of-smash-bros-ultimate-future-and-more/ There is a reason why Nintendo was able to release BotW, Mario Odyssey, Mario Kart, Smash, Splatoon, Mario Maker all within a window of a little over 2 years on the Switch, while these entries took a generation and a half to get rolled out on the Wii U (last few years of Wii + entire Wii U life cycle). It isn't just because Nintendo got better at developing in HD, Nintendo also finally figured out the art of re-using assets like most of Sony and MS's 3rd parties do on a yearly basis. This never happened between the GCN to Wii and between the Wii to Wii U because these consoles were so radically different in terms of capabilities and gameplay styles. I expect that BotW2 will re-use a ton of assets from the first BotW as well. |
Yeah go look at Twilight Bridge and tell me it's the same game. It's a new game. It was confirmed a while back it had a new engine. Besides eyes tell you new lighting. Models. Stages are remodeled. End of.
Bite my shiny metal cockpit!









