By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Leynos said:
Illusion said:

I am sure that we can admit that there are a ton of re-used assets in these games from the Wii U, though.  I forgot to mention BotW in that list too.  I remember Sakurai say how he could never go through the stress of building another Smash game from scratch like he did on the Wii U.  Most Switch owners never owned a Wii U and we got a better game at the end by being able to build off of the assets in the Wii U installment.  It was a win-win for Switch gamers but it destroyed the Wii U's legacy as it basically has no unique experiences anymore.

Smash on Switch is a new game. New engine. New lighting. New models. It's a new game.

Sakurai:

For Ultimate, because the development company is the same, the know-how wasn’t reset – it isn’t like we forgot how to make a good game in between games. There’s no need to change the game’s “architecture” between handheld mode and docked mode, either. We can re-use assets from the previous game, too – things like that.

Source: https://nintendoeverything.com/sakurai-talks-development-of-smash-bros-ultimate-future-and-more/

There is a reason why Nintendo was able to release BotW, Mario Odyssey, Mario Kart, Smash, Splatoon, Mario Maker all within a window of a little over 2 years on the Switch, while these entries took a generation and a half to get rolled out on the Wii U (last few years of Wii + entire Wii U life cycle).  It isn't just because Nintendo got better at developing in HD, Nintendo also finally figured out the art of re-using assets like most of Sony and MS's 3rd parties do on a yearly basis.  This never happened between the GCN to Wii and between the Wii to Wii U because these consoles were so radically different in terms of capabilities and gameplay styles.  I expect that BotW2 will re-use a ton of assets from the first BotW as well.