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shikamaru317 said:

4 because of the Japan tracks, particularly Fujimi Kaido. When Turn 10 rebooted the series for Xbox One with Forza Motorsport 5, the only one of the 4 Japan tracks that they brought back the entire generation was Suzuka, we never saw the return of Fujimi Kaido, Twin Ring Motegi, or Tsukuba in Forza 5, 6, or 7. This is a mistake they simply must rectify in the new Forza Motorsport reboot on Xbox Series, especially since Playground decided not to set Forza Horizon 5 in Japan.

As for my hopes for Forza Motorsport 8/reboot, I have big hopes for it. They say that the improvements made between 7 and 8/reboot are bigger than the improvements made between 4 and 7, so more improvements than were made in the previous 3 games combined. We've been hearing that the simulation is far more accurate, with all new damage, suspension, tire, road surface, temperature, and atmospheric pressure models. Tracks have dynamic time of day now, with a dynamic temperature system that interacts with the cars as the time of day changes. Tires leave rubber on tracks, which results in a realistic feel when you drive over that rubber on subsequent laps. Tires in 7 had a single contact point with the track that updated 60 times per second, tires in 8/reboot have 8 contact points which update 360 times per second, resulting in much better communication of the road surface to the player. They are using new photogrammetry and laser scanning tools to recreate tracks more accurately than ever before.

Beyond simulation improvements, I'm hoping for a much bigger car and track list than the last time they rebooted Forza Motorsport with 5. 5 only had 200 cars and 17 tracks on release, I'm hoping to see at least double those numbers in Forza Motorsport reboot/8 on release, since 5 was rushed out with 2 years of development, whereas Forza Motorsport 8 had 1+ year of engine development alone, and is looking like it will have roughly 3 years of content development before release, from Fall 2019 to Fall 2022 most likely, with Turn 10's largest dev team ever, and their new tools which are designed to speed car and track development. So yeah, double the car and track numbers that Forza Motorsport 5 had on release sounds reasonable to me. 

I'm also hoping to see the addition of off-road/dirt racing, which has been rumored by some leakers, as well as a much more detailed story campaign (we already know that Turn 10 hired a proper writer for Forza Motorsport 8/reboot's campaign, and Turn 10 said that they wanted to make the game more accessible for new fans of the Motorsport franchise who are used to the story content of the Horizon series). 

They also need to add Fuji Speedway it can't be that hard to get since it was in Project Cars 2 and 3.