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Leynos said:
JWeinCom said:

The game library was pretty bad too which didn't help (Wii U games are selling well on the Switch, but the Swtich has those games AND the Switch exclusive ones, and probably wouldn't be selling well with just the Wii U library), but the Gamepad simply didn't offer anything worthwhile. Most games used it only for off TV play, and maybe displayed a map on it. Turns out people weren't all that interested in a PS360 level console that you can play without a TV, but only if you're within 20 feet of the base.

Wii U exclusives were pretty great overall with some exceptions like Amiibo Festival or Starfox Zero.

There's a difference between great games and system selling games. For instance, NSMBU, the big launch title for the Wii U. It was a fine Mario platformer, and a great overall game, but it wasn't doing anything exciting enough to entice people to want to buy a new console for it. 

The Wii U's first couple of years were very sparse, especially the first year where there wasn't anything major from launch until Pikmin 3 (which itself isn't a huge title), a 9 month gap. By the time the Switch actually started getting some more ambitious titles the system had already been labeled a failure and it was too late.