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Otter said:

Yeah, I also miss turn based but we have to move passed the idea of that turn based equals tactical and action equals button mashing. You cannot button mash your way through FFVIIR lol

For me, things I miss about turn based.
1. Full input on all characters
2. clear overview of all combat actions
3. Cinematic angles and presentation of your characters, enemies and attacks.
4. Not concerning yourself with reflexes allows you to focus on tactics more (if battle calls for it)

IKR? There are turn based RPG that are nothing more than animes with gameplay and almost no need for any strategic or tactical input. There is a game is so often praised for being the epitome of a good RPG just because it's old-school  but in reality you can beat the said game only using the strongest attack available + healing. Buffs, debuffs and negative stats usage is circunstancial to a point of being negible, weapon or element advantage is noexistent, skills are mostly all the same, just do the basic  MP and HP management for 80 hours straight and you will win every battle without breaking a sweat