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wombat123 said:
Dulfite said:

I'm not sure if anyone has had this take, but I now believe Nintendo cancelled the Pro. I think they were expecting Switch sales to be lower last year (by a lot) and not even close to what they have been this year, which would warrant a Switch Pro. They don't release new hardware, I don't believe unless their current hardware sales are tanking or at least diminishing greatly. We are still seeing roughly 400k Switch's sell every week and we are only in the second quarter, so why would they need to release the Pro at this point at all? To play some more games for the 10-20% (max) of their userbase that would bother to get the upgrade? I think not.

Instead, I predict they simply scrapped it and are instead going full throttle on Switch 2 upgrade that will launch 6 years after Switch, in March 2023. This will have tech in it that makes the Pro look like a joke by comparison, and people will have only have had to wait another 1-1.5years after the Pro would have come out in the first place. I think that small of a wait is worthwhile to consumers and to Nintendo so as to unify the playerbase of Switch 2.

If the Switch upgrade is actually a successor, then it's going to release between 2022-2023 and all 1st party games are going to be multi-gen for the first couple of years like what Microsoft is doing with their new console.  In that instance, it will basically act like an upgraded model while getting 3rd party games that can't run on the Switch.

If not that, then we aren't getting a Switch successor until 2026 because after all of Nintendo's major teams release games in 2022-2023, it's going to take them until 2026 before they're ready to go again.

I like your idea. Switch 2 soon + dual support with low end and high end modes until Switch 1 software sales drop below a certain threshold. All Switch 1 software functions on Switch 2, with update options devs can use for higher settings on Switch 2. Very little software on Switch 2 will be exclusive, for years, as most games will be feasible as dual-software.

This isn’t anything radical, mobile phones have done it for 15 years. PCs for about 30. Consoles have slipped way behind the curve. The only arguments I ever see is “software companies won’t be able to gouge customers by making them rebuy software every gen” - which is both false and silly, PC games get new editions all the time, despite the old ones still being functional - also, gouging annoys customers and can undermine your platform, case and point: Virtual Console.



I describe myself as a little dose of toxic masculinity.