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Mnementh said:
IcaroRibeiro said:

The problem is the are MORE people are willing to perceive value in 3D games compared to 2D games than people than people willing to see equal value in 2D and 3D games. Octopath Traveller offers us a over 70 hours journey play-trough portraying 8 different characters each one with a well written and enjoyable story, different gaming mechanics, an open-world map, a fairly well smart and balanced battle system that adjusts automatically to your party to grant you a smooth experience and learning curve

It's probably the best RPG released in 2018, very likely best RPG released in 4 or 5 years in every aspect I can think except graphics and polygons, but it's 2D nature and retro graphics (combined with the old school turn based combat) very likely prevent it to archive anything higher than 1.5 million copies

OT is very similar to Dread imo, both are unapologetically old school, and they are using all their classic mechanics as their raw force and this indeed work, or at least secure some some ground in a market full of 3D games popping up every week, but they will never have the same potential of those 3D games, that's the sad reality 

Maybe people don't see worth in a game, because it foregoes 3D. That is their loss. But then they shouldn't claim that the game isn't worth 60$, just that it isn't worth 60$ to them. I feel like a lot of games aren't worth that price to me. Still, I can accept that these games offer this value to other people. That is what I am discussing. Judging a game on 2D vs. 3D is a very shallow view.

I could easily declare Marvel's Avengers isn't worth $60, or Fallout 76, or Outriders or the Tomb Raider reboot. And I could give this some foundation. But do you really think we can have a serious gaming discussion, if everyone says each game he for some reason dislikes isn't worth the asking price? If people dislike that Metroid Dread is 2D and they don't want it for that reason, that is fine, just say so. But claiming it is not worth it because - reasons - is disingenious. Why should a 2D game not worth a full price, but a game that is released buggy, or lacking content or is too much streamlined or is linear is worth 60$ or even recently 70$? That does not make sense at all. The point here is, that if people said they don't like 2D games it is all fine, after all it is a different genre as I explained before. But claiming it is not worth it's price is not just stating their own opinion, but undermining the value others see in it.

OK. So the TDLR version is you are just annoyed because people on internet don't think a 2D game is worth 60 bucks? I don't get the reason behind your annoyance, I mean if you want to say Avengers is worth only 5 USD be my guest, I wouldn't really care 

Back to thread main topic. Yes, in 2021 gamers don't see the same value for 2D games they see on 3D games, and this will halve sales potential for Dread. If the game can outsell Prime 1 and end close to 3 million regardless of the price and the fact it's a classic side scroller we shall see once Nintendo reveals numbers, but I disagree with the premise that prices won't affect sales for this game. It would absolutely sells better if it was 40 or 30 USD