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Mnementh said:

The perceived value is prceived differently by people. I am wary of devs that point out their super duper shiny models and lots of polygons, that is often a sign of shitty production as if the devs perceive their polygons as the most important thing, that usually means the areas that are actually important are neglected. As I am not a fan of metroidvania or platformers in general, let me show an example closer to my heart: looking at it Child of Light has a much higher value than this 'I kill Chaos' shit Square showed off a few days ago. Hell, Octopath Traveler has much higher value, and now that I think about it, the same shit about the 2DHD-style makes it not worth full price was already pulled for Octopath.

Nope, a game isn't automatically worth more if it switches from 2D to 3D or less if it is the other way around.

The problem is the are MORE people are willing to perceive value in 3D games compared to 2D games than people than people willing to see equal value in 2D and 3D games. Octopath Traveller offers us a over 70 hours journey play-trough portraying 8 different characters each one with a well written and enjoyable story, different gaming mechanics, an open-world map, a fairly well smart and balanced battle system that adjusts automatically to your party to grant you a smooth experience and learning curve

It's probably the best RPG released in 2018, very likely best RPG released in 4 or 5 years in every aspect I can think except graphics and polygons, but it's 2D nature and retro graphics (combined with the old school turn based combat) very likely prevent it to archive anything higher than 1.5 million copies

OT is very similar to Dread imo, both are unapologetically old school, and they are using all their classic mechanics as their raw force and this indeed work, or at least secure some some ground in a market full of 3D games popping up every week, but they will never have the same potential of those 3D games, that's the sad reality