Slownenberg said:
Yup exactly. A full priced $60 2D Metroid versus a plethora of very good Metroidvanias (from retro style production vales all the way to stuff like Ori which has better than Metroid Dread production values as far as I can tell so far) all in the $15-$30 range. People will pay more for Metroid than the rest simply because of the brand name, but not triple the price. $60 will absolutely affect sales, possibly by a few million. Just like Zelda:LA remake - that game could have sold millions more at $40 with all the Zelda hype in the BotW era but basically it had a great launch and then totally died off because nobody wants to pay $60 for a GB remake. Similarly, I expect Dread to have a great opening, at least for a Metroid game, and then sales to totally die off as everybody willing to pay $60 will have bought it at launch. And the crazy thing is Nintendo doesn't even react to the market when this happens. After the Zelda:LA remake sales died off (about two weeks after it released) I figured Nintendo would give it a price cut to $30 or $40 like a year later to pick up a few more million sales, but nope, just no reaction at all, so we can expect the same non-response from Nintendo when Dread's sales go quiet after launch week or at best after the holidays. Nintendo is great but they sure make a lot of boneheaded decisions. 2D Metroid at $60 in 2021 is yet another one. |
It's not a bone headed decision, they are just aware it's good to keep the image that Nintendo games never go down in price is exactly the reason why they never go down their prices. customers are used to either pay 60 USD or to not pay at all. If they start pricing cut their games B tier games then their evergreens can start losing steam, because customers will realize the moment nobody is buying anymore is the moment the prices go down
Well, I hate this price policy but there is nothing to be done. They are selling Zelda SS for 60 USD with barely any improvement and again this will hurt their sales, but Nintendo is very well aware their branding is more important than sales. They aren't like Sony who is desperate to make PS owners to starting liking their IPs, for Nintendo a game losing sales is okay as long the few buyers loyaling buying their products (and paying 60 USD on regular basis)







