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S.Peelman said:

I’m also thinking 2M to 2.5M. It’ll get the bonus for being on Switch but at the same time a penalty for being “just” a 2D sidescroller. So that means it’ll end above the average for mainline, numbered Metroids, but won’t be the top selling.

EDIT: I forgot to mention, I don’t think the pricepoint, whether 40, 50 or 60 is going to matter very much either way. Fans will buy no matter what and the series itself is too much ‘core’ to be very attractive to ‘casuals’ regardless.

sc94597 said:

To put things in perspective on pricing. Super Metroid released at $70 in 1994, which is roughly equivalent to $127 in today's USD. 

Fusion released at $30 in 2002 or roughly $45 in today's USD. 

Although prices dropped faster then than now. 

I think $60 is a fine for the fifth mainline Metroid game. 

Besides, Nintendo games retain their value pretty well. I know many people who aren't core Nintendo fans who buy Nintendo's games on whims knowing that they can resell it for 80% of its value if they wished.

This isn't true for the indie metroidvanias that people are comparing this to price-wise, some of which are digital only.

Thank you two, finally. Finally some arguments to fight the cheapness. I don't understand how all this talk about how this is not worth 60 bucks even came up with. The remake of Link's Awakening was 60 bucks and nobody complained. This game is worth every penny. Metroid is well known beyond just the fanbase alone so I believe 3m is the minimum in the long run.