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outlawauron said:
One reason I like the SixAxis is that every PS3 game doesn't force you to use motion control. They allow you to use motion control or the analog sticks. Not every game is better with motion control, and is why I like that every game has that choice.

    Okay, you do make an excellent point, you're right that not all games benefit from motion controls, esspecially this early on in its development, but one thing you should be aware of is that because of the fact that the sixaxis is giving you the choice of dual joysticks, it is doing so by sacrificing the ability to take full advantage of motion controls.

    I've explained much of the reason for this in the Sixaxis vs. Wiimote argument that you've probably already read, but I'll compound on this with another point. Not only is the basic controller design of the sixaxis limiting to the use of motion sensing in a game, but because developers are attempting to go both ways, they are automatically limited to designing for dual joysticks, and then attempting to use motion sensing to take over for some of the controls. As long as that's all the motion sensing will be used for, there is no possible way for motion sensing to be better than a classical controller. However, if you are designing without any concern for dual joysticks and are working purely from motion sensing, it is possible to create control setups that can't even be mapped to a classical controller, yet still remain intuitive enough to not feel complicated in use.

    We haven't reached that point, yet, but at this point it's just a matter of time. Right now, there are already a number of cases where motion controls ARE a benefit, at least with Nintendo, primarily due to the fact that the Wiimote is built to be held in one hand. While there are also a number of cases where motion controls did not work well, much of these problems can and certainly will be addressed as developers delve deeper into the capabilities of motion sensing. Once motion sensing is fully capitalized on, it will probably benefit or at least stay on par with more games than you realize. It will take some time, and we've hardly reached the point already, but we never will reach that point unless you commit fully to the motion controls as the Wiimote has done.

    To make an analogy(or is it a simile?) imagine designing a car that could also be used as a plane. Sure, you have the option of using it as a plane, but that doesn't mean it will be able to fly as well or as comfortably as an actual plane built purely to fly. It is almost impossible to create something that preforms two tasks, that can do both of them as well as something else that is built to exclusively preform one of those single tasks.
this is even more the case with motion controls, as there is less of a middle ground. You either have Really Good motion controls, or you have REALLY BAD motion controls, with anything less than nigh perfect tending to slip more towards the bad side.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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