| Shadow1980 said: Why has cross-gen suddenly become a thing for first-party titles, anyway? While it's been commonplace for several generations now for third-party games, the only first-party game I can recall being cross-gen prior to 2017 was Twilight Princess. Nintendo later released BotW day-and-date on Wii U & Switch. Now it's a thing for PlayStation and Xbox. I mean, I don't mind it, but still, it's unusual seeing the platform makers not have a sharp cut-off. I wonder if it's at least in part due to newer hardware being hard to come across and Sony & MS not wanting to immediately cut off the tens of millions of users who haven't made the switch yet. |
That's got to be the reason. They're clearly not doing out of the goodness of their hearts.
I also think it's because they're streamlining the architecture of consoles. It's easier to scale down and do other work to get a game running on a Xbox Series/Xbox One title than an Xbox One/Xbox 360 title. Same is true for Sony and the pesky Cell of the PS3.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







