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Shadow1980 said:

Why has cross-gen suddenly become a thing for first-party titles, anyway? While it's been commonplace for several generations now for third-party games, the only first-party game I can recall being cross-gen prior to 2017 was Twilight Princess. Nintendo later released BotW day-and-date on Wii U & Switch. Now it's a thing for PlayStation and Xbox. I mean, I don't mind it, but still, it's unusual seeing the platform makers not have a sharp cut-off. I wonder if it's at least in part due to newer hardware being hard to come across and Sony & MS not wanting to immediately cut off the tens of millions of users who haven't made the switch yet.

That's got to be the reason. They're clearly not doing out of the goodness of their hearts.

I also think it's because they're streamlining the architecture of consoles. It's easier to scale down and do other work to get a game running on a Xbox Series/Xbox One title than an Xbox One/Xbox 360 title. Same is true for Sony and the pesky Cell of the PS3.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima