IcaroRibeiro said:
If you think a classic MH had potential to be a big hit in West then you don't understand why MH was popular in Japan in first place. They worked to improve MH appeal, i.e. they made fancy graphics, an easier approach to newcomers and implemented a good online multiplayer instead of relying in local portable multiplayer like japanese people appreciate There are ways to improve Dragon Quest popularity in west, and seems like they are already making some moves towards it. I wouldn't hold an argument that this franchise can have a breakthrough hit outside its core market, I surely can see next DQ selling comfortably over 10 million if it gets a multiplat release The cost of a game is based in the scope of its release, not on its platform. More detailed assets indeed needs more workforce to be done, but overall the costs will be roughly similar if the game is the same just running with fancier graphics. If it was a trouble for developers then they would never release PC version of games with so many graphic options Unless you are thinking they will purposely release a much bigger version of the game for the PS5 |
They already tried a AAA Dragon Quest game built for Playstation with fancy graphics with 11, it didn't catch on in the West.
If one of the reasons for building it around PS5 is better, more detailed graphics, than that does mean substantially higher costs than building the game for Switch.
I'm not saying it should be a Switch exclusive or not on PS/PC, but excluding the dominant platform in Japan (which is also wildly successful worldwide) from the next entry in your series that gets the bulk of its sales from Japan would be lunacy.








