| curl-6 said: Monster Hunter isn't analogous, the kind of series that was already gave it more potential for Western appeal. Dragon Quest has been around for nearly 40 years. It's been pushed in the West before but remains a primarily Japanese franchise, and the PS5 won't sell even half of what Switch will sell in Japan. Switch is also huge in the West. Add to that the fact that it'd be way more costly to make a AAA PS5 game compared to a Switch game and targeting PS5 as the lead platform would quite simply be a financially poor decision. |
If you think a classic MH had potential to be a big hit in West then you don't understand why MH was popular in Japan in first place. They worked to improve MH appeal, i.e. they made fancy graphics, an easier approach to newcomers and implemented a good online multiplayer instead of relying in local portable multiplayer like japanese people appreciate
There are ways to improve Dragon Quest popularity in west, and seems like they are already making some moves towards it. I wouldn't hold an argument that this franchise can have a breakthrough hit outside its core market, I surely can see next DQ selling comfortably over 10 million if it gets a multiplat release
The cost of a game is based in the scope of its release, not on its platform. More detailed assets indeed needs more workforce to be done, but overall the costs will be roughly similar if the game is the same just running with fancier graphics. If it was a trouble for developers then they would never release PC version of games with so many graphic options
Unless you are thinking they will purposely release a much bigger version of the game for the PS5







