Wyrdness said:
Jrpgs we're doing fine long before the PS platforms were even a thing, it's not just the platform that brings success it's the handling of the game. MHW didn't sell well in the west because of the platform it sold because it was the first game Capcom made a genuine effort to push in the west it's like with Nintendo and Fire Emblem Awakening. Capcom making an effort is why World sold and that same effort is why Rise may very well hit 10m on one platform alone. DQXII doesn't need PS5 and PC to sell well it needs SE to put in the same effort Capcom. JRPG fans do not care for flash graphics as much as other the best selling JRPG after Pokemon is now Ring Fit after all, even on the topic of scope Xenoblade has the largest scope of any JRPG series so far. JRPGS have other intricacies that fans look for. |
If the point was selling to JRPG fans then there is no point is trying to make DQ selling more in west, it won't sell more, period. The reason why RFA, FF and Pokemon sells well is not because they sell to JRPG fans rather because they sell to more than just JRPG fans
I disagree with you, platform choice is the most important decision a third developer needs to make before releasing a game. Your platform will significantly impact your production line as well as your sales performance. No, World would NEVER sell as much as it sold if it was PS4 exclusive, as I said over half of sales outside Japan were from PC. I don't have any idea why do you think Capcom ""effort"" in selling World outside Japan does not include the effort making the game multi-platform. "World" moved over 10 million in sales outside Japan in markets that never bothered to Monster Hunter before, do you think those sales would be the same without PC/Xbox release when data clearly shows the exact opposite?







