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Chazore said:
curl-6 said:

It's true; at 60fps the CPU has 16.67ms of frametime to work with versus 33.3ms in a 30fps game.

That leaves half as much processing time for CPU tasks like physics, world simulation, AI, etc. That's why a game like say, Breath of the Wild wouldn't be 60fps on Wii U even if you dropped it's graphics to N64 level, because it would still be CPU bound by the physics.

No I meant the notion that 30fps games are somehow objectively more complex than all 60fps games in known history, like claiming BotW>any game with any complex mechanics or system.

Like I'm not talking about getting up to 60fps or ms, I'm on about sheer complexity itself. Like I look at how poorly the Switch handled Sim style games, and yet PC handles that fine at 60fps, and it is largely a CPU bound game, even last gen had issues running cities Skylines.

I just find the reasoning behind people liking 30fps to claiming it's superior or better is just being plain silly.

Is anyone doing this? Obviously relative to hardware and the optimization of a game, a 30fps game can do things a 60fps cannot. Like 60fps Breath of the Wild would have to sacrifice things which make it what it is. Whether thats density of the world, less interactive objects etc if it could just be 60fps without any sacrifices Nintendo would have made it 60fps lol