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Absolutely beautiful. Some signs it will capture me more than the first which I quit pretty early on, but still some things that may mean it's not my fit.

+ world traversal looks way more engaging and dynamic.
+environments look gorgeous and despite how dense they are, have really clean hierarchy and navigation
+staff combat looks more exciting

-bow combat still looks like the core battling mechanic and is not giving me the visual feedback/impact that I find satisfying. Also judging by the stiff reticle still no gyro aiming.

Two things in hoping to see:
1) More dynamic world interactions and reasons to use skills outside if combat.
2) sharper, more provocative writing/scripting. I dig the lore but its told in fairly jarring fashion.