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New course uploaded earlier this month and now updated to OP.  This is another of my retro themed courses.  This one pays homage to Q*bert.  I tried to see how close I could come to recreating the arcade classic with Super Mario Maker tools.  I constructed 4 Pyramids.  Each Pyramid increases in difficulty due to the appearance of varying hazards symbolizing classic Q*bert enemies.  On Pyramid 2, I used the Spike Ball to represent the Bad Balls which bounce down the side of the pyramid and harm Q*bert upon contact.  On Pyramid 3, I used Spike Shells as Coily.  And on the final and most difficult Pyramid, Q*bert must contend with Bad Balls, Coily, and an Ugg that I used a Horned Ant Trooper to represent.  I placed a coin on every pyramid block that must be collected for the end of stage Flagpole to be present.  This was done to symbolize that Q*bert had touched each block on the pyramid (changing the block colors in the original version).  I used the Super Mario 3D World theme in order to utilize the Warp Boxes as the Flying Discs that can be used once each to return Q*bert to the top of the pyramid.  Over the Pyramid, I crafted a mechanism to return Q*bert to the top block of the pyramid in a way that would prevent the warp boxes from accidentally interfering with one another.  I also did some Pixel Art of Q*bert at the beginning of the course for the "Title Card" and again at the end near the flag pole where a "Bad Ball" drops on his head and you are meant to hear a version of his trademark exclamation.  I might explore another shorter and simpler version of Q*bert using blinking blocks to represent the color change at some point in the future to add to my "Easy Mode" series.

Q*bert Returns

Course ID:  J26-LQB-LVG

Description:  Play as Q*bert and hop up and down Pyramids while avoiding Bad Balls (Spike Ball), Coily (Spiny Shell), and Ugg (Horned Ant Trooper).  Use the Flying Discs (Warp Boxes) to return to the top of the pyramid.  There are 4 Pyramids to complete, each one with increased hazards.  Pyramid 1:  No enemies.  Pyramid 2:  Bad Balls.  Pyramid 3:  Coily.  Pyramid 4:  Bad Balls, Coily, and Ugg.  Each pyramid block must be touched by Q*bert (coin collected) to complete the game. 

Likes:  4

Played By:  21

Clears:  2

Attempts:  45

Clear Rate:  4.44%

First Clear: えあらす

World Record:  2:08.768 (えあらす)

Uploaded:  5/1/2021