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The_Liquid_Laser said:
ARamdomGamer said:

"It turns out that Metroid 1 was also the most successful Metroid game going by that same standard.  The real thing to ask is what was the underlying philosophy of Metroid 1?  Then apply it to a modern 3D Metroid.

3) Make the game a horror game in space - This is the most important thing to get right.  The first Metroid game was based on the first Alien movie.  A lot of elements that were put into the original game were meant to be unnerving to the player to give a kind of horror movie feeling.  Over time these elements have been diluted or lost. Here is what I'd suggest to put this back:"

No, because you are saying, the following elements have been diluted or lost over time after the first Metroid game, that those points should be in a new Metroid game and it would make it more successful because they follow the philosophy of Metroid 1.

I'm pointing out that those elements already exist in the rest of the series, it wasn't diluted. 

Your post still isn't clear.  What it seems to be saying to me is that these elements are there, but they are spread out across several different Metroid games.  That is actually what dilution is.

Ok, I feel it should be clear if someone has some basic knowledge of the series or has played the games to a decent extent but I'll develop each point further, even correct myself.

A) The entire Prime series is T rated, just used the original Prime as the base example. The most dilution one could argue with this is Samus Returns being E10+ but I think is a stretch given how some elements of how ratings get affected have shifted over time.

B) Prime 2, Fusion, and the game I forgot to add Samus Returns (3DS) are the fair, more difficult games of the series, and honestly is not like the rest of the games post-NES lack challenging parts or set pieces, is that these 3 games are the most consistently challenging, and to be honest if the threshold to surpass are the guardians of BotW, the series can pass the difficulty test without much problem.

C) Here I also made a mistake in not including most of the games, is just that Prime 2 is an example that sticks out the most in that premise because that premise is outright stated by the small parts of mandatory story exposition, but the entire Prime trilogy deals with planets where high tech civilizations has been mostly or entirely wiped out, if anyone knows what those games are about Prime 1 deals with the fall of the Chozo at the hands of the Phazon, and 3 also deals with that in its various planets, Fusion deals with the X virus, and the new lore of the Samus Returns remake also has to do with groups being wiped out, and Metroids themselves also play a big part in all these stories, so I stand by these points not being diluted, they are ever present.

D) I don't want to go on about every set piece in the series, but there are always moments where Metroid is unnerving, Fusion is the well renowned peak of this with the SA-X, the whole build up to Nightmare, among others, the whole Space Pirates ship in Zero Mission which on top of being its own unnerving moment is also designed to catch a veteran player out of guard since is an entirely new area of the game, Prime has the visit to the Phazon Mines with continuous attacks from the elite space pirates and very sparse save points, the ghosts Chozo that appear out of nowhere, how the Dark World of Prime 2 is a wasteland that consistently keeps you on the move since your health is always going down outside of safe areas, the constant threat of the Phazon in 3, etc. There are a lot of other moments and sequences designed to unnerve across the series thanks to both its presentation and gameplay, there are just some highlights from the rest of the games.

The only game one could point to a dilution of Metroid elements is Other M.