By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The_Liquid_Laser said:

3) Make the game a horror game in space - This is the most important thing to get right.  The first Metroid game was based on the first Alien movie.  A lot of elements that were put into the original game were meant to be unnerving to the player to give a kind of horror movie feeling.  Over time these elements have been diluted or lost.  Here is what I'd suggest to put this back:

A) Make the game T rated or M rated.  If Nintendo can scare people with a T rating that's ideal, but if not then bring on the M rating.  If nothing else, the game would get a lot of buzz simply because Nintendo made one of their classic franchises M rated.

B) Make the game hard. Original Metroid was the hardest first party game on the NES.  A challenging and deadly game would add to the horror feeling.  The metroid in the game should be at least as challenging as the guardians in BotW and ideally more challenging.  Essentially, they should be making something like a Dark Souls game in space.  The constant threat of death adds to the horror feeling.

C) Make the setting a high tech ghost town.  The player should be exploring some type of settlement where every person was killed by Metroid.  The more advanced the human civilization is the better.  The metroid need to have killed a group of people that are seemingly unkillable.

D) Mess with the player's head. I've heard people say that Metroid is supposed to give the player a feeling of isolation.  This is true, but it's just one aspect.  Metroid is supposed to be unnerving, and the isolation is part of that.  Have aliens sneak up on the player.  Have the lights go out suddenly.  Have the floor drop unexpectedly.  Lead the player to an impregnable safe spot and then show a bunch of dead bodies.  Have Mother Brain lead the player into a trap.  Have the player keep discovering things that are the opposite of what they expect.  Put the player in a zone where they get lost.  Keep the player feeling like they are on edge.