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mZuzek said:
ARamdomGamer said:

4. No

I don't agree with 4 either, but it did make me think that it would be nice if, whenever you returned to your ship, you could go inside and maybe do a couple things in there. Doesn't need to be in-engine, just menus would be fine, but making the ship feel more like a safe haven could be really cool if the game's world was oppressive like it should be in a Metroid game.

Maybe even make it like in the old 2D games where standard save points don't refill your energy, so going back to the ship feels that much more impactful. Though if it was like this, it'd probably be a good idea to have several points where you can call your ship like in Prime 3.

Jumpin said:

I’ve never played Metroid Prime 2 or Other M, so I can’t comment, other than that I’ve read the big problem with Other M was Samus’s characterization.

The big problem with Other M was everything.

I admit point 4 was a bit of a “Hmm, and how about” type thing. I just thought it would be a nice touch. Also, something players could share with each other over social media for the viral marketing element. A great number of players like to personalize stuff, and have their own corner of the world. And speaking personally, it’s something I’d like to do in a Metroid game.

Also, I like your idea of having some kind of home/haven to contrast against the ominous/oppressive environment outside - which is a lot how the first Metroid felt. It was an early example of a game that was capable of inspiring tension. Even with the cheap save-state stuff I was doing (which I did to avoid the 20+ minute punishment of health-box gather purgatory).



I describe myself as a little dose of toxic masculinity.