| ARamdomGamer said: The thread as a whole is pretty bad, but tying it up all together by ending it with a Xenoblade 2 video makes it perfectly bad. 1. The Metroid template design is basically having a labyrinth type design to it while progressively getting access to new areas with the new items you get, there can be open design, good examples of that are Super and Zero Mission, where if the player is skilled enough, they can sequence break items and areas, keeping the design tight while still letting the player have freedom of play, doing stuff out of order and the like. 2. "Metroid is off-putting, don't make it Metroid" 3. I'll put in the sequence break aspects of Super and Zero Mission in the emergent gameplay thing, there can be really good moments for the player, like making a tight wall jump in Super to access Kraid early, or getting creative with your path around Zero Mission to get the 15% ending, Metroid has these things. 4. No 5. HAVE YOU PLAYED METROID? |
1. But the point of the thread is NOT how to retread the same formula, but how to use the IP to make something much more widely appealing.
2. Strawman
3. While I haven’t played it, Zero Mission is based on Metroid 1, that’s actually the spirit I’d like to see the franchise return to.
4. Yes.
5. Yes. Metroid 1, 2, some Super Metroid, and a few hours of Prime.
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