| IcaroRibeiro said: Overall very good points. Open world will make wonders for Metroid, but I'm sure the fandom isn't exactly expecting this. They seem to like the more tight design of Prime series, I guess the best way to good is indeed something like original Zelda, where you have a nice open world to explore and fight enemies while still having dungeons with tight level design and puzzle solving. Metroid is also sci fi based, so the open worldness can easily incorporate elements of other genres such as driving, flying/spaceships battle, essentially making the gameplay more varied. Needless to point that most of those options have to be optional as not everyone enjoy them. Freedom is gameplay allow players to choose what they find nice about a game and ignore whatever they find boring I also like your idea for a non linear story, I would love something like Horizon, but with much less direct exposure and more focus on collecting. Let people collect the fragments of the story and watch them in a more optional way, you can even skip the story altogether if you don't care for it. On top of that, make the classical Metroidvania backtrack looks more seamless. I don't dislike the idea of getting access to certain areas of the map only after unlocking some skills, but those areas would be more nice if they were mostly optional (optional but with high rewards). I can imagine some smaller dungeons scattered around the world that are fully accessible/explorable only after certain set of skills are unlocked, akin to shrines but looking more like Horizon's Facilities
Unfortunately not really feeling this will able to pull anything significantly bigger than 10 million regardless of the strategy used Mostly cause Metroid isn't coming anytime soon. The development was essentially reseted in 2019, my safe bet for a game with a Metroid scope would be 2023, probably closer to the final moments of Switch's life The IP doesn't have a flagship status to move an insane amount of software in launch, it would need to be based in a insanely great word of mouth and no matter how good word of mouth is, if a console is dying people will just ignore it and move forward One way to put out 20 million would be make this game cross gen, or at least backwards compatible, making a remastered version a launch title for Switch sequel, then I can maybe see 20 million becoming here but still a crazy high expectation for an IP that never crossed 5 million copies, is Nintendo willing to taking the risk of have a game as costly as their biggest IPs even if this game has nowhere near the same sales potential? We have yet to see. |
I actually think the idea of getting into vehicles for varied gameplay would have a high appeal. I haven’t played Halo, but I believe there’s something similar in that franchise. Of course, there are the GTA games which have all sorts of different types of vehicles - so it’s not necessarily going to be an alien concept (I know there’s a joke to be made here).
On not being able to pull 10 million. Crazy high expectations for a franchise that’s yet to see 5 million - you might be right.
Word of Mouth is, or YouTube, is key. So the game would have to do things that would make content creators want to show off some of the stuff they’re doing in-game, and also make people who don’t own the game want to watch it. That’s how Breath of the Wild thrived.
While the IP might not have the flagship status, it does have a certain sort of mystique about it, and the status of being one of the franchises from near the dawn of Nintendo’s home console and handheld industries (with Metroid 2). Super Metroid and Metroid Prime are among the top tier most respected games on their platforms, even if they didn’t sell very well. That’s part of why I was thinking the Metroid franchise might be a interesting candidate to Breath of the Wildify - for lack of a better term; or at least it’s the one I’d like to see. I don’t think many thought Zelda could have a game pass 20 million in a few years, and it will very likely pass 30 million. I could be wrong, this is all a mix of the hypothetical and theoretical based on how it happened with Breath of the Wild, and the similarity in the origin of the franchise.
One thing I just thought of with the Metroid’s themselves. Instead of having them all in the final stretch, maybe something more like Metroid 2 where Metroids can be found throughout the game in different metamorphic stages.
I agree, if this game were realistically created, it probably wouldn’t be out any time soon. I’d say much later than 2023, as I doubt Metroid Prime 4 would be made in this style. So at least 5 years - or sometime late Switch 2, or even Switch 3.
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