SKMBlake said:
Yeah, we need to debunk this. Wii U ports per year: 2017: - Mario Kart 8 Deluxe - Pokkén Tournament Deluxe 2018: - Bayonetta 1+2 - Donkey Kong Tropical Freeze - Captain Toad Treasure Tracker - Hyrule Warriors 2019: - New Super Mario Bros U Deluxe 2020: - The Wonderful 101 (this one shouldn't even count actually) - Pikmin 3 Deluxe - Tokyo Mirage Sessions #FE Encore 2021: - Super Mario 3D World So only 11 games overall. And if you really want to nitpick, you can add Breath Of The Wild, but that's still 12 games over 3000 games. |
And those 11 games were purchased and played primarily by people who didn't own Wii U's, so they were new experiences for the vast majority of them. Ports, especially when converting from and to 2 systems extremely close in power, really doesn't take much time and resources. It can easily be handled by a small team or an outside developer while the main first party studio keeps working on a new game. People that complain about ports confuse me because they aren't taking hardly any, if any, resources and talent away from making new versions of those ips. If anything, those teams get a financial boost from the additional port sales to pump into making the next iteration of said series even greater.







