twintail said:
Well production only began around 2015 apparently, and supposedly story ideas for TLoU2 began around 2013. I think it's an interesting piece of speculation, but I think I'd disagree that this was the case. My reasoning would be that Sony Bend are not a top tier developer within Sony. They haven't been for years, and I'd argue still aren't. Thankfully, it seems like they didn't have to lose many, if any, of their increased 100+- team while their team worked with ND as a new project began preproduction. My honest opinion is that the only reason DG is a zombie game was purely because Zombies have wide appeal; so does being an open world game. For a small team like Bend who wanted/ needed to scale up, and who had had very little success for many years, making an open-world zombie game seems like an easier than normal endeavor to take. I'm sure Sony would have wanted it to have long-term IP potential, but I think Sony Bend only did it because they needed it, not because Sony did. |
Interesting. If it did in fact start developement in 2015, then that makes the comments about its development being longer than expected misplaced. 4 years for a AAA made by a medium size team seems about right imo.
Also curious what they got up to in those years between Golden Abyss and Days Gone