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ZyroXZ2 said:
curl-6 said:

I do plan on getting an Xbox Series X if games like Halo Infinite and Hellblade II turn out to be good, but for the moment I have too much to play on Switch still to need another system. And I know what better graphics than Switch look like, I've seen plenty of PS4/5/PC etc games both online and in person, even played some at friend's places and such.

The main thing that looks "rough" in MHR to me is some of the low polygon environments, where rocks or the general landscape has obvious angular corners. I realize its a necessary sacrifice for a game to be both this open and this nice looking on a 2017 mobile device, it just makes the game look less polished than some others to me.

I mean, unless you specifically say you've seen PS5 Demon's Souls in cinematic mode on a 4K HDR TV... ... ;P  Though DS does lack ray-tracing, some scenes looked downright CG, it was absolutely bonkers!

Well, we agree that close inspection in MHRise definitely doesn't stand up, but as I said above: I'll die on this hill.  I've played just about every exclusive on the Switch, and each game has obvious "methods" used to accommodate the Switch even if they use graphically superior rendering (aka TLoZ:Link's Awakening as mentioned earlier).  MHRise instead looks built from the ground up for the system (despite it running on RE Engine) in which "we pushed the Switch, and we didn't miss a beat".

I guess we'll simply have to agree to disagree, but it seems we do agree that it was nice to see a third party game built from the ground up for the Switch rather than ported from either weaker or more powerful hardware.

I hope we see more RE Engine games made for Switch; since apparently they had to make a new branch of the engine to support the hardware as the standard RE Engine wasn't a good fit for it, it'd be a shame not to make the most of that investment.