ZyroXZ2 said:
I mean, unless you specifically say you've seen PS5 Demon's Souls in cinematic mode on a 4K HDR TV... ... ;P Though DS does lack ray-tracing, some scenes looked downright CG, it was absolutely bonkers! Well, we agree that close inspection in MHRise definitely doesn't stand up, but as I said above: I'll die on this hill. I've played just about every exclusive on the Switch, and each game has obvious "methods" used to accommodate the Switch even if they use graphically superior rendering (aka TLoZ:Link's Awakening as mentioned earlier). MHRise instead looks built from the ground up for the system (despite it running on RE Engine) in which "we pushed the Switch, and we didn't miss a beat". |
I guess we'll simply have to agree to disagree, but it seems we do agree that it was nice to see a third party game built from the ground up for the Switch rather than ported from either weaker or more powerful hardware.
I hope we see more RE Engine games made for Switch; since apparently they had to make a new branch of the engine to support the hardware as the standard RE Engine wasn't a good fit for it, it'd be a shame not to make the most of that investment.