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ZyroXZ2 said:
curl-6 said:

I wouldn't call games like Luigi's Mansion 3 or The Vanishing of Ethan Carter "sterile" in the least, there's plenty of nice flourishes and effects work throughout them, from the SSR and huge amount of physics-driven objects in the former to the latter's PBR materials and dense animated foliage. There's just less rough spots like those parts of the environments in Rise where the landscape is a bit too flat or low-polygon.

Again, I don't mean to imply Rise doesn't look very nice, it does. The SSR, fur, weapon effects, animations, etc all in a large seamless environment is a hell of a feat. The scale just comes at the price of more noticeable rough edges in my opinion.

Luigi's Mansion 3 (can we just call it LM3) was very sterile...  We'd have to disagree on that one, LM3 is a very "Nintendo"-clean game despite it being graphically excellent.  LM3's animation, though, was top-notch, and when combined with my mClassic, looked leagues better than anything else on the Switch.  That was until now, at least lol

And EC, I'm just not sure we're looking at the same game, those textures were pulled back HARD to nearly mud, and the resolution got really low and blurry, and included pulling back polygonal complexity, too.  I can't see how Switch owners praise this kind of stuff lol

I WILL admit I am spoiled: 4K TV, I even had the midgen upgrades last gen, and I have the current gen stuff.  It makes it VERY easy to see just how much of a gulf in graphical power the Switch is against the XSX.  This is why MHRise is so impressive, because they try so hard to keep up with the Jones, and the only thing that was holding them back was, indeed, the power of the Switch.  They squeezed every last bit out of it to pull off everything, even if, yes: close inspection shows shortcomings.  I don't think there'll ever be another 3rd party game on the Switch that will do everything it sets out to do with obviously parring back really hard.  The fact that I HAVE to look closely to see evidence of parring back is why MHRise impresses me.  At first glance, it doesn't even seem like they had to hold back (even though we all know they did because we've seen RE2R, RE3R, and DMC5 to know what RE Engine is capable of).

My perspective maybe be different as I don't own a system more powerful than the Switch; to me Ethan Carter looked great with its dreamy lighting, PBR materials, lush vegetation, etc.

I think we are judging graphics by very different metrics; you're looking at it in terms of the complexity of the processing while I'm looking at it in terms of how polished the final image is.

I think we will simply have to agree to disagree as we have such different perspectives.

Last edited by curl-6 - on 08 April 2021