Zkuq said:
With cloud gaming, what games are available and when will be decided by the publishers. Many less popular games are bound to be missing, some games will be missing due to rights issues (No One Lives Forever famously still has no digital release anywhere), and some games will be missing seemingly for no reason. |
This is the same for any media though
If publishers don't want to sell their games for whatever reason they will not sell it, and that's their right, how many japanese games take years to be released in west? We as customers have no power to decide whether a company have to sell their product to us or not, as long I'm not spending my money I don't care, it's them who are losing money, not me
What cloud is coming to solve is this dreadful scene where the hardware is created to be replaced soon. You buy tons of games and then must pray for your hardware not stop working or pray for the manufacturer release a next gen console to be backwards compatible (and then spend more money buying a console that sometimes you don't even care just for the sake of keeping your library playable)
Is this scene I'm losing my money buying some disposable piece of plastic that was never created to last in first place, it's the case of smartphones. Granted it's not annoy me quite as much as smartphones because consoles last at least 5 years, but still sad your library software is bonded to be unplayable eventually
With Cloud as long the services keep going on you can play them. I understand the fear or services being shutdown if the company bankrupt or something alike, but I just don't see it happening. Gaming is the biggest and most prolific entertainment industry, it would need a true catastrophe for all cloud service games stop working
Also, unlike hardware manufacturers I'm on the side cloud services will be much more competitive, not like our current oligopoly that's alone make my perspective about them being positive







