Cerebralbore101 said:
Nintendo has kinda had last gen tech since 2006 so it's not so cutting edge that it is as prone to breaking as a modern console. Or at least that used to be the case. The phrase "made of Nintendium" existed for a reason. Switch Joy cons drifting and Wii U's accidentally bricking themselves if you turn the power off during an update really changed all that. So far the Switch seems to be pretty durable outside of the inability to change the battery, and the Joy-Con drift issue. But we'll see how long Switch consoles last. Hopefully there's a Switch 2 that's fully backwards compatible with Switch games, and hopefully Switch 2 is sold at retail all the way until 2033. I really feel like Sony and MS really count on the launch version of their consoles breaking around the time a new generation comes out. It's like repairs are a part of their business plan. "Oh we'd better make this as a shitty thing prone to breaking so we can charge people $100 for a simple $5 repairjob!" I mean, how hard is it to build something with quality parts that are designed to last? Maybe too hard, since everything is made in China these days. As a final note on this I'd like to say that MS doesn't really care about preserving games either. It just happened to be one of the few things they were good at during last gen when they were getting their butts kicked. So they made it a marketing point. Prior to getting their butts kicked they tried to saddle all physical disks with 24 hour online check-in DRM. The Series S doesn't even have a disc reader, and neither does the SAD edition of the XB1. It's pretty clear that MS secretly wants to kill physical media, which is far worse than shutting down a digital storefront. Sony led under Jim Ryan want to do the same, which is why they released the discless version of the PS5. |
Preserve games? Those games will be deleted from existence just because they are shutting down the store? I doubt it
Tip: There is absolute no way for a game to disappear in digital world. You can be sure o that, and that's more of a issue for media creators than for consumers
About games from past gens still being playable, that's why emulation exists. Cloud gaming will solve all those problems near in the future. Always online is truly an annoyance in current days, but it won't be forever let alone in 2040 or 2050
The planned obsolence of hardware is what really make me anxious for cloud gaming just take over. Digital stores being closed are bad, but I agree hardware that stop working is unsolvable without more hardware. The idea behind this is your hardware must stop working ASAP, so you buy more hardware. If you hardware doesn't die, then shut down stores and, if the game has potential buyers, release it as a remaster in the next hardware and repeat. I'm just waiting Sony to release their first collections of PS2 and PS3 games for PS5 lol
In a cloud world this thing won't happen. All the disposable tech will be somebody else's problem to deal with, for customers it will be as transparent as choose a movie on Netflix







