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Otter said:
Kai_Mao said:

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.