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UnderwaterFunktown said:

But isn't being able to appeal to both home console and handheld gamers part of the "Switch factor"?

Also while I'm not an expert on the subject I'm not sure it makes sense to make that clear-cut a division between home console and handheld MH fans, especially since the series mostly went full handheld between Tri and World which was almost a decade. There are obviously going to be some who stick with one or the other, but my assumption would be that the majority of fans are into both. Not denying that it's an advantage though, I'm just not sure how big of an advantage.

Home and portable fanbases are very different as the one major difference which defines why the portable games have always sold more in Japan is the portable ability to allow lan style gathering parties. This social element created a sub culture similar to the likes of Pokemon over there and is something consoles can't emulate even with online until the Switch it's like dungeons and dragons to the fans in Japan this is on top of the portable variant suiting the longer Japanese days out the house whether someone is working or going to college and such hence why a lot of portable MH fans in Japan are students who are the the main group who engage in the lan style gatherings.

This is why no console version could match the portable versions sales in Japan World's director touched on this to investors before Rise was announced in that World was not being bought by a large part of MH's fanbase due to not really catering to to above mentioned elements he even mentioned the student demographic.