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The_Liquid_Laser said:
IcaroRibeiro said:

There is a nice video about it I watched while a go explaining this 

https://youtube.com/watch?v=fJiwn8iXqOI&feature=youtu.be

Basically Dragon Quest became popular because it brings a more accessible approach for the very complex PC RPGs (that were mostly based on the rules of board RPGs in mind)

Accessibility is a big factor.  The video kind of hints at the other factor though, but doesn't quite come out and say it. 

To a Japanese person, playing Dragon Quest feels like a manga turned into a video game.  There isn't much story in DQ1, so it might not be obvious.  However, if you look at how JRPGs evolved, with a huge story focus, then it becomes more obvious.  The Japanese play RPGs to feel like they are playing a manga.  The main way DQ1 accomplished this is to get a professional manga artist to do the art design of the game.

This also remember another key difference from JRPGs compared to western RPGs. Western RPGs follows the premise of board RPGs where you create and customize a character, the focus is in the role-play. I can't tell much about how was gaming during the 80's, but the PC RPGs I used to play such as Dota, Lineage, Ultima, WoW, etc were always very focused in "Let the player be whatever the player wants"

While JRPGs are overall an anime/manga story that you can play. The characters have a well defined story and set of abilities and you rarely can so much more than what are designed to them before hand