Shadow1980 said:
I don't necessarily think the Switch is competing directly with PS & Xbox. Its release had no impact on sales of the PS4 & XBO. Also, while it's too early to say for sure what the PS5 & XBS are going to do, in the U.S., at least, the market for "conventional" consoles has been relatively stable, with combined PS+Xbox sales remaining relatively flat. Granted, the Switch marks a substantial leap in power from the 3DS, but it is far less powerful than the base PS4 & XBO were. That power gap manifests itself in the form of less impressive third-party support, at least when it comes to big-budget titles. Most of the big AAA third-party experiences, the lifeblood of PS & Xbox, are absent on the Switch. The relatively few ports of multiplat AAA Gen 8 titles the Switch did get (e.g., Doom 2016 & Eternal, Wolfenstein II, The Witcher III, Mortal Kombat 11, Dragon Quest XI) almost all came well after their PS & Xbox releases, and performed substantially worse on the Switch, both technically and commercially (none of them broke a million). There have been a fair number of bespoke third-party Switch titles, but most of them aren't exactly lighting up the charts. Monster Hunter Rise will be one big exception (esp. in Japan where it's probably the #1 third-party franchise at the moment), the new Momotaro Densetsu has done well in Japan, the Switch ports of Minecraft and Among Us have apparently done decently, and Octopath Traveler sold at least two million copies, but those are the only confirmed multi-million sellers on the system made by a third-party (and that aren't Nintendo-themed, like Hyrule Warriors or Mario + Rabbids). By and large, most people still buy Nintendo systems for Nintendo games. I don't see that changing in the immediate future. Third parties will still put their biggest and best games on PS & Xbox, and we're going to be unlikely to see Switch ports of recurring titles like Call of Duty, Battlefield, Madden, Assassin's Creed, Far Cry, Final Fantasy, GTA, and others. Even if Nintendo makes a Switch 2, its small form factor will almost certainly mean a significant power gap between itself and the PS5 & XBS, which will impact the kind of third-party support it gets. Aside from that, your point about innovation is a good one. After struggling for two generations straight, Nintendo tried a different strategy with the Wii and it paid off. They went with a low-power, low-price system that focused on motion controls, which had never really been done right until the Wii Remote. The marketing for the system was brilliant. And it's entirely possible that, in addition to improved stock, its upward trajectory in sales could have been due to increasing numbers of casuals/non-gamers buying the system. They tried to do the same "low-power but innovative controller" approach with the Wii U but totally flubbed it. On the handheld side, they innovated with the DS, which sold far better than the GBA; even in the U.S. where the GBA dramatically over-performed, the DS still sold nearly 48% more units than the GBA. While hardware revisions and special edition hardware releases can account for most of the DS's growth over time in the U.S., it can't account for all of it, and software doesn't appear to be a factor, so it could have been another instance of increased interest over time from casuals/non-gamers (games like Nintendogs and Brain Age doing exceptionally well could be interpreted as confirmation of this hypothesis). Nintendo tried the dual-screen thing again with the 3DS, but the only thing new they had to offer was glasses-free 3D, plus the system was overpriced at launch for a Nintendo handheld. While the 3DS didn't flop like the Wii U did (76 million is a solid total), it didn't perform nearly as well as the DS despite strong software support. Could the lack of innovation combined with other factors like pricing have resulted in Nintendo losing a lot of existing customers? Now we have the Switch. Innovative? No doubt. Significant and growing periphery demographic? Check. That's why I suggested that increased interest over time could explain the growth we've seen. An increase in interest from lapsed gamers and non-gamers/casuals could easily explain the growth we've seen (anecdotally, and friend of mine was a lapsed gamer, having lost interest in consoles back in 2013, but he bought a Switch back in like late 2019 and it's the only console he uses now). People being cooped up during the pandemic and with some extra money to burn clearly was why the Switch grew as much as it did in 2020, but obviously not all of that was just from "traditional" gamers. With less traction among lapsed gamers and non-gamers/casuals, the Switch may have seen significantly lower, though still very large, YoY increases in 2020 (I still maintain that without the pandemic, the Switch would have been at best slightly up in 2020, but even slight growth, had it not been fully explicable from a 1-2 month boost from AC, could have still lent credence to the idea of increased interest from periphery demos). If increased interest among periphery demographics has been a big driver of long-term sales growth, then the interest has been more general, and not because people were suddenly flocking to the system for one or two particular titles in specific. While I do think the overall size of periphery demos is often over-inflated by many (I never believed non-gamers were the majority of Wii sales, for instance), it's clear that they have been quite important for Nintendo over the past 15 years. And that's all I have to say about that for now. Sorry if this post came across as a bit ramble-y, but it's late and I'm way past my bedtime. |
Is there any source that says those 3rd party multiplats didn't sell 1 Million on Switch or sold substantially worse? Cause I think a couple of the multiplats you mentioned may have hit over 1 Million sold. Witcher 3 in the last shipment report sold 700,000 units on Switch as of December 2019 and the game at that time been out for Switch for only 2 months. Its been over a year since that last update so I feel like it'll be safe to assume the Witcher 3 on Switch sold around or over 1Million during that year time especially since the game's interest became revitalized after the Netflix series release in late 2019 where Witcher 3 sales skyrocketed on Steam, Witcher 3 also got price cuts and sales in 2020 and the CEO of CD PROJEKT Red said he was very happy with how the Witcher 3 sold on Switch. I think its safe to say it did sell 1Million on Switch.
I also think MK11 may have sold 1 Million on Switch, in its release month it was the #1 selling Switch game in the U.S in April 2019, even beating out Nintendo's 1st party titles that month. Also it released the same day as other platforms so it wasn't at a disadvantage like other ports and I've been seeing MK11 on the top bestselling games list on the Eshop alot. I wouldn't be surprised if that game has sold over a million on Switch.
Also, Dragon Quest is dominant in Japan where Switch is the dominant platform there, if anything ill assume the Switch version is the bestselling one.







