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Problem with most open is that it can get boring or just be ok, a point from a to b, without much to see or do that's different. I feel like alot of us here have put up and just went along with the open world design but if you really question youself " was this fun", or "great", the answer would be no. The best option would be smaller open worlds, with variety of content and visual world design. Games like fallout have suffered from that, and especially assassins creed games, with repetitive side quests and level design structure. Then you have games that try to do too much, like the last gta game. You add all these unnessary game features that aren't needed and is not what made the earlier games so memorable , like give us more of what is fun and works and not other things to do for the sake of being bigger. And now the issue of having big open worlds, opens the door for micro transactions etc