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I was a huge fan of Mario Golf on the N64 but just had a harder time getting into it on the Gamecube for some reason (I just didn't find it to be as much fun). I still can't precisely figure out why I enjoyed and continue to enjoy the former but not the latter. The N64 version is just so addictive to pick up and play a few holes. I think that it might have been because with sufficient experience it was possible to "crack" the algorithm and make near perfect shots and putts on the N64 (it just feels like the Gamecube version introduced a lot more randomness and elements that helped newer players but punish the more experienced ones). I suspect that it's a similar thing that happened between Smash Meelee and Smash Brawl to make the game more appealing to casuals. I am sure that the Gamecube version was the better marketing decision, but it would be awesome if they could somehow recapture the magic of the original by maybe having a special gameplay mode of some kind. Some people like the challenge of building up a sufficient skill level to have it rewarded proportionally by eventually getting superhero level skills in the game even if it means getting absolutely destroyed when first starting out.