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Kakadu18 said:
Agente42 said:

mZuzek said:

This reads like copypasta. Anyway, you might wanna look up who Breath of the Wild's producer is...

Even the director is the same as Skyward Sword.

I'm assuming they'll fix the annoying pop-up everytime you pick up a treasure item. Since that was the game's biggest issue by far, I think that change alone would already go some ways towards improving the game.

Seriously though, I'm not expecting much beyond that.

You know Aonuma focus in BotW is shiries and dungeons? The director takes the lead of the rest. Just imagine the part of Botw I hate. 

The director of BotW, Hidemaro Fujibayashi was also the director of Oracle of Ages, Oracle of Seasons, Four Swords, The Minish Cap and Skyward Sword and subdirector of Phantom Houtglass, many of those puzzle focused Zelda games that you don't like. 

Don't put all the blame for the series changing to something you don't like on one guy. Puzzles have been a big part of Zelda games even before Aonuma started to work on them.

The change of direction came with Aonuma on the production. It's crystal clear in Majora Mask. The idea of the Botw, with The first Zelda function like a canvas for the modern game came with Fujibayashi. Aonuma is not a fan the First Legend of Zelda, he never finished. It's a fact. 

Last edited by Agente42 - on 20 February 2021