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Agente42 said:
mZuzek said:

This reads like copypasta. Anyway, you might wanna look up who Breath of the Wild's producer is...

Even the director is the same as Skyward Sword.

anonymunchy said:

Also, as some other people mentioned in here, I think we'll see some more upgrades to this version vs the standard version that can improve the game in various ways. Similar to how the fast sail in Wind Waker HD vastly improved traversing around the sea. What those upgrades will be, I don't know. Hopefully something meaningful with amiibo (though I doubt that, they'll probably give some items each day). July is a ways away.

I'm assuming they'll fix the annoying pop-up everytime you pick up a treasure item. Since that was the game's biggest issue by far, I think that change alone would already go some ways towards improving the game.

Seriously though, I'm not expecting much beyond that.

mZuzek said:

This reads like copypasta. Anyway, you might wanna look up who Breath of the Wild's producer is...

Even the director is the same as Skyward Sword.

anonymunchy said:

Also, as some other people mentioned in here, I think we'll see some more upgrades to this version vs the standard version that can improve the game in various ways. Similar to how the fast sail in Wind Waker HD vastly improved traversing around the sea. What those upgrades will be, I don't know. Hopefully something meaningful with amiibo (though I doubt that, they'll probably give some items each day). July is a ways away.

I'm assuming they'll fix the annoying pop-up everytime you pick up a treasure item. Since that was the game's biggest issue by far, I think that change alone would already go some ways towards improving the game.

Seriously though, I'm not expecting much beyond that.

You know Aonuma focus in BotW is shiries and dungeons? The director takes the lead of the rest. Just imagine the part of Botw I hate. 

The director of BotW, Hidemaro Fujibayashi was also the director of Oracle of Ages, Oracle of Seasons, Four Swords, The Minish Cap and Skyward Sword and subdirector of Phantom Houtglass, many of those puzzle focused Zelda games that you don't like. 

Don't put all the blame for the series changing to something you don't like on one guy. Puzzles have been a big part of Zelda games even before Aonuma started to work on them.