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mZuzek said:
Agente42 said:

I'm older Zelda gamer.

I loved Legend of Zelda, I loved Legend of Zelda II, I liked A link to the Past.

When Ocarina arrived, despite the changes, apart from the Water Temple, I found it an incredible game.

My surprise was that the designer responsible for the same water temple would now be the producer for my favorite series.
I saw that he liked to make wooden dolls and that he had never finished The Legend of Zelda and that he liked to be mowing grass in A Link to the Past.

Ok. Then Majora Mask came out, some things already bothered me and the series, in my opinion, only got worse until Skyward Sword. The concept of open world, exploration and dangerous world that existed in the first games was lost to give way to a game where the focus was on puzzles and everything kind of referred to puzzles.

Then I discovered that Aonuma was a huge fan of The Adventures of Lolo and that he was turning the series into a big puzzle and Lolo esque game. I left the series until I stopped playing at Skyward Sword. At BotW I went back to playing and admiring the series because it rescues those elements of exploration, danger and combat that the old games were known as a mix of action and rpg.

And it seems that it was a considerable amount that preferred it to Aonuma Style.

This reads like copypasta. Anyway, you might wanna look up who Breath of the Wild's producer is...

Even the director is the same as Skyward Sword.

anonymunchy said:

Also, as some other people mentioned in here, I think we'll see some more upgrades to this version vs the standard version that can improve the game in various ways. Similar to how the fast sail in Wind Waker HD vastly improved traversing around the sea. What those upgrades will be, I don't know. Hopefully something meaningful with amiibo (though I doubt that, they'll probably give some items each day). July is a ways away.

I'm assuming they'll fix the annoying pop-up everytime you pick up a treasure item. Since that was the game's biggest issue by far, I think that change alone would already go some ways towards improving the game.

Seriously though, I'm not expecting much beyond that.

mZuzek said:
Agente42 said:

I'm older Zelda gamer.

I loved Legend of Zelda, I loved Legend of Zelda II, I liked A link to the Past.

When Ocarina arrived, despite the changes, apart from the Water Temple, I found it an incredible game.

My surprise was that the designer responsible for the same water temple would now be the producer for my favorite series.
I saw that he liked to make wooden dolls and that he had never finished The Legend of Zelda and that he liked to be mowing grass in A Link to the Past.

Ok. Then Majora Mask came out, some things already bothered me and the series, in my opinion, only got worse until Skyward Sword. The concept of open world, exploration and dangerous world that existed in the first games was lost to give way to a game where the focus was on puzzles and everything kind of referred to puzzles.

Then I discovered that Aonuma was a huge fan of The Adventures of Lolo and that he was turning the series into a big puzzle and Lolo esque game. I left the series until I stopped playing at Skyward Sword. At BotW I went back to playing and admiring the series because it rescues those elements of exploration, danger and combat that the old games were known as a mix of action and rpg.

And it seems that it was a considerable amount that preferred it to Aonuma Style.

This reads like copypasta. Anyway, you might wanna look up who Breath of the Wild's producer is...

Even the director is the same as Skyward Sword.

anonymunchy said:

Also, as some other people mentioned in here, I think we'll see some more upgrades to this version vs the standard version that can improve the game in various ways. Similar to how the fast sail in Wind Waker HD vastly improved traversing around the sea. What those upgrades will be, I don't know. Hopefully something meaningful with amiibo (though I doubt that, they'll probably give some items each day). July is a ways away.

I'm assuming they'll fix the annoying pop-up everytime you pick up a treasure item. Since that was the game's biggest issue by far, I think that change alone would already go some ways towards improving the game.

Seriously though, I'm not expecting much beyond that.

You know Aonuma focus in BotW is shiries and dungeons? The director takes the lead of the rest. Just imagine the part of Botw I hate.