Back from September 2020, my second playthrough (original was some 7 or so years ago):
"Such a lovely and underappreciated game. Yes, it does have too much hand holding. Yes, it is too linear. Yes, it reuses same regions again and again.
Some will argue it has too many puzzles - as someone who actually likes puzzles, I say it has too little exploration for proper balance, just like most Aonuma Zeldas.
But important part for me is that it has "lock and key" as primary mechanism...whether it is actual lock and key, rock and bomb, or distant ledge and hook.
I can see myself replaying it again in 5-6 years."
Happy to see they've implemented motionless controls - my first playthrough started on Dolphin with Xbox controller, it was fairly straightforward control-wise, but I got stuck when I had to draw on the wall...eventually, since my kids were playing on Wii, I abandoned my playthrough on Dolphin and continued on Wii as well - didn't like motion controls due to how imprecise Wiimote is, but it was not a major problem.







