mZuzek said:
I don't see why the situation needs a "solution". I'm just saying that if motion controls weren't a possibility, the game likely wouldn't have been ported, because the right analog controls wouldn't be fun enough. If the game was centered around button controls, it'd need a major overhaul in puzzle and enemy design or else it'd be really boring, but because they're only being added as a makeshift option, it also required a lot less effort. |
Well I agree that the motion controls worked well, and that is how the game should be experienced. I do look forward to directly comparing both control schemes to see just how well they work with the way the game is set up though.
I guess I just have a different way of looking at it. Where some people see it as an HD port, I see it as an HD port with a new control scheme added to the game that also allows me to play anywhere I want.