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Marth said:
S.Peelman said:

Doesn’t really matter to me in this case, it’s an adventure game, not a racing game or a fighting game. A game like this is fine in 30fps because it’s slow enough. Sure, higher is better if you can but if you have to choose then in this case I’d pick an increase in graphics and effects and lighting. Skyward Sword looked fine for a Wii game, but even on that console it wasn’t the best. It’s kind of flat now. They brought Wind Waker into a more modern age but they didn’t do that for Twilight Princess and don’t seem to be doing it for Skyward Sword.

Hiku said:

They implemented an option for standard controls as well.

They had to because otherwise it doesn’t work for a lot of people. Besides, the way they did it seems to destroy a lot of the finesse the motion control has when you use that. In my mind, I thought they would make it so that Link’s sword would mimic your motion of the control stick if they’d ever make a controller operated version; like if you’d slowly rotate the stick Link would slowly move his sword in a circle. But it doesn’t really seem like that’s the case. It looks like he just stabs when pushing it down and slashes at a perfect 45 degree angle when you push the stick diagonally. Now I could be wrong about this, because we haven’t seen how it works when you have to solve one of the eye puzzles.

Anyway having said all that, obviously I’ll buy it day one. It’s a mainline Zelda game and therefore good; it’s still on my honourable mentions in my Top 50 list after all.

60 fps does help Skyward Sword to be more responsive to the motion controls. And Switch has no problems getting to that performance.

The contrast is that Wind Waker mostly just popped with some modern shaders added. Gamecube did not support that. Those shaders already exist for Twilight Princess and Skyward Sword which is why they look largely the same but with a much higher resolution.

The Gamecube had shaders.



--::{PC Gaming Master Race}::--