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eva01beserk said:

So now the conversation is photo mode? A new low to give the xbox an edge. Thats basicly removing every gameplay aspect, every physics, ai, data streaming absolutely everything execpt what the GPU uses. It will pretty much tell you what tje spec sheet will tell you 16% diference. There was zero point for digital foundry to do that.

eva01beserk said:

Are you serious right now? You are now comparing how fast a still inmage passes to how good a still inmage looks. Becasue I dont remember anybody saying how great the hint on the leading screen looks. Again the load test are how fast you can get back to the game that the test show. And as you can see by all the loading test being done even by digital foundry, theres more to it than just the raw spec of the ssd while the game is actually runing. Where you to do just a data transfer you probably would see just the raw spec of the ssd. 

I'm pretty sure, Digital Foundry would have prefered to play and bench the 30fps-locked quality mode without the fps lock. But that's currently not possible.

In future game updates Remedy could offer an unlocked quality mode (or an 40fps-locked quality mode for 120 Hz TVs)... maybe they are waiting for Sony to catch up offering VRR to avoid pissing off PS5 users with a VRR compatible TV.

And the DF video answers the question, if such an unlocked quality mode (or an 40 fps lock for 120 Hz TVs) would be worth it or if the GPU performance would stay below 35 or 40 fps anyways most of the time.

Their photomode test gives good information about the probable ingame-performance in the GPU-bottleneck, even with these "freeze frames" (where you can still move the camera around and every frame has to be rendered with all graphic effects).

The "physics, ai, data streaming, absolutely everything execpt what the GPU uses" are neglible in Control, since the CPU performance of the PS5, Series S and Series X won't be the bottleneck in this game over 99 percent of the time. The much slower CPU of the PS4 and Xbox One have to calculate the same "physics, ai, data streaming..." and the CPU usage on my PC stays between 1/5 and 1/3 running Control while the GPU is at its limits most of the time (except level loading in evelators and by fast travel of course):

Last edited by Conina - on 06 February 2021