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Mr Puggsly said:
curl-6 said:

Prioritizing visual fidelity isn't Nintendo's MO. The compromise needed in resolution must've harmed the gameplay experience somehow; I still think the most likely candidate is that this is the biggest world in a 3D Mario game apparently and being able to pick out and distinguish distant objects in order to go and investigate might've been difficult at 540p or whatever on a 6 inch display.

I guess we'll never know for sure and we'll probably just have to agree to disagree.

Again, I am reserving some judgement until we get the final game.

But part of Mario 64 was looking at distant objects in 240p. Mario Sunshine was large in scale at 480p. Then we've got many examples of large scale portable games running at 480p or less.

As a few posts before this mentioned Mario Odyssey used a technique to improve image fidelity while maintaining 60 fps. Shame they didn't offer something like that for Bowser's Fury.

Visibility on big/complex games running at lower resolutions on Switch definitely suffers, I can attest to this from personal experience. I'm just theorizing here, clearly they had the option of going with a low resolution and 60fps, something about the gaming experience they were trying deliver just must've worked better at 720p/30fps.