IcaroRibeiro said:
Unfortunately, not. Nor does you in your assertion online is a way to mitigate the ""expenses"" with maintenance. If online multiplayer is a feature to help to sell software, then it should be included as a expense to keep the service running. Even when online multiplayer is helping you to sell MORE software companies are using this feature to not only boost software sales, but also getting an additional income from subscriptions For the record Nintendo includes Switch online as a source of digital revenue and even attributes to it a very high importance on the increase of their digital profits. Switch online is not only to make up the investments Nintendo don't want to afford by themselves, but an actual media for getting extra profit But worse than companies charging extra money for investments that already bring them money are the customers defending it |
Except what I told you is not an assertion it's an objective running online services incurs costs with maintenance and contracting being the ongoing cost this isn't subjective as so far you seem more intent on attacking people who don't agree, games bring in money to not only cover development costs but as a means for a platform to make a platform holder money hence license fees and so on these also go into RnD for development of future hardware and software as businesses are ran with the long term in mind. To simply say well it makes enough money to cover online costs is disingenuous because it doesn't that's why MMORPGs have been charging subscriptions since the 90s despite PCs being open platforms.
Ofcourse online is important for digital revenue how else do you do digital with out an online infrastructure, Switch Online is the to move with the times in their own way.







